Gaming Corner
Ethan Gilsdorf a Boston-based author comes to Los Angeles this week, Thurs Nov
5, Skylight Books, to speak about my new book "FANTASY FREAKS AND
GAMING GEEKS: An Epic Quest for Reality Among Role Players, Online Gamers, and
Other Dwellers of Imaginary Realms."

The book is a travel-memoir and cultural investigation that looks at the appeal
of fantasy and gaming. The book contains a chapter on the Society for Creative
Anachronism, and profiles a local SCA member Sir Gareth. There are also
chapters on Tolkien fandom, Lord of the Rings, D&D and other RPGs, online games
like World of Warcraft, Harry Potter, DragonCon,
and more.
Last Updated ( Wednesday, 04 November 2009 )
Fourth Edition D and D PDF Print E-mail

I am looking to run a game of Fourth Edition D and D at the club house on those friday nights that the club is open.

We must move up in time and play the new edition. I have ran games for 24 years and used to run games at the club intil John Arruda passed away, etc.


So contact me at Cardinal120@hotmail with questions on the game

Last Updated ( Monday, 12 January 2009 )
Rules Modifications PDF Print E-mail

Mike Thorsen asked "Have you ever made or suggested modifications to an existing game? If so, what game, and how did the mods affect play?"


FGU publilshed my LAND OF THE RISING SUN,a standalone Japanese version of CHIVALRY & SORCERY.  At the time, I didn't realize that C&S's mass combat system was based on WRG Ancients (because I never did wargaming).  So I dug into the rules and was shocked to find that heavy losses might drive an army to Rout, during which time its speed was faster than it could achieve in a state of fully disciplined advance, faster than its horses could gallop.  I decided this didn't make any sense and rewrote the rules.  I never got any comments on this, so I suspect that other roleplayers didn't use the rules, and that wargamers didn't look over my modifications.  (Let's see, because Japanese armies weren't very disciplined, I also added a couple of Disorganized formations to the standard ones which seemed far too organized.)  


When we were playtesting my LANDS OF ADVENTURE (also published by FGU), I decided that the best way to make sure the rules worked was not to be the GM, so I passed out the current version of the rules to the player group and Barry GMed.  Occasionally during the game, Barry would say that the rules didn't cover something, or a player would protest, and I'd scribble a hasty correction, then hand out changes at the start of the next game.  


I tried changing a few rules when writing GURPS JAPAN (for Steve Jackson Games) and VIKINGS (for Iron Crown Enterprises), but some of these didn't appear in the printed version of the games.  I have a list of Errata on GURPS JAPAN that covers most of the major changes between what I wrote and Steve printed.   


Last Updated ( Friday, 22 August 2008 )
General Discussion: Game Modifications PDF Print E-mail

Have you ever made or suggested modifications to an existing game? If so, what game, and how did the mods affect play?


Back in the dawn of time, before I moved to Earthquake-land, I lived in a Chicago suburb called Schaumburg, and my weekends were spent with a gaming group called The Wargamers' Guild. We played Battletech, Starfleet Battles, and various & sundry RPG's and boardgames, and we occasionally tinkered with the rules, just for fun.....




Last Updated ( Tuesday, 29 July 2008 )
Anybody going to E3? PDF Print E-mail

E3, the big gaming expo, is at the L.A. Convention Center this time. I'll get there one of these years. For now, I'll have to be content with watching coverage on G4.



Last Updated ( Thursday, 17 July 2008 )